So I was going through day 3, right? I decided I was gonna get started on Kody's route this time around. I like to save my games at choices - before I choose one, that is - but whenever I try to save the game on the choice "Call Kody" or "Wait for the moment", I get an error. And it's only an error on that specific screen; the screens immediately before the choice and immediately after either one save perfectly fine. I don't know if this is a known issue or not but I figured I'd mention it. The full exception message is as follows:
I'm sorry, but an uncaught exception occurred.
While running game code: File "renpy/common/00action_file.rpy", line 372, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call
-- Full Traceback ------------------------------------------------------------
Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\ast.py", line 881, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\python.py", line 1913, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\ui.py", line 289, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\core.py", line 2672, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\core.py", line 3477, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\transition.py", line 47, in event return self.new_widget.event(ev, x, y, st) # E1101 File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\screen.py", line 697, in event rv = self.child.event(ev, x, y, st) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 910, in event return handle_click(self.clicked) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 845, in handle_click rv = run(action) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 308, in run new_rv = run(i, *args, **kwargs) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 315, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 372, in __call__ renpy.save(fn, extra_info=save_name) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\loadsave.py", line 404, in save dump((roots, renpy.game.log), logf) File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\loadsave.py", line 48, in dump cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL) PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call
Windows-8-6.2.9200 Ren'Py 7.1.3.1092 0.06 Thu Nov 12 17:23:25 2020
Hello! Thank you for your input. We've notice this bug on last month update too and we fixed it. Our team now are trying to solve the problem. It will be rolled out in the next Public Update. For now, try saving several steps before the options. Thank you!
[code] I'm sorry, but an uncaught exception occurred.
While running game code: File "renpy/common/00action_file.rpy", line 372, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call
-- Full Traceback ------------------------------------------------------------
Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\ast.py", line 881, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\python.py", line 1913, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\ui.py", line 289, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\core.py", line 2672, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\core.py", line 3477, in interact_core rv = root_widget.event(ev, x, y, 0) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\transition.py", line 47, in event return self.new_widget.event(ev, x, y, st) # E1101 File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\screen.py", line 697, in event rv = self.child.event(ev, x, y, st) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 910, in event return handle_click(self.clicked) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 845, in handle_click rv = run(action) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 315, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 372, in __call__ renpy.save(fn, extra_info=save_name) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\loadsave.py", line 404, in save dump((roots, renpy.game.log), logf) File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\loadsave.py", line 48, in dump cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL) PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call
Windows-8-6.2.9200 Ren'Py 7.1.3.1092 0.05 Mon Oct 12 11:52:35 2020 [/code]
My only complaint is lack of prologue, the game jumps right in without proper introductions/breaking you in. I would want to feel how the changes first made the character feel. Some pacing over those two weeks, following the initial portal sequence. If you can amend/add something like this in, the rest as is falls into place nicely.
It's not even compatible with the Itch.io app, on PC. It would take at least 2 updates to make it Android compatible. However! Someone found a way to make a makeshift Android version:
"Since I found this game and I wanted to play it but I only have an Android device, I found a way to play it on Android.
Download JoiPlay on Google Play.
Download the Windows Version (the “pc.zip”) of the game.
I asked Platier about an android version months ago and they said the team was discussing an android version so yeah, we just got to be patient and wait ^^
I replay it again (without go that 18x scene) and it still stated that I had attacked by the vines, is it some unknown background story or something wrong?
Hmm, we'll try to fix this at the moment. Thank you for your info! It's nothing major or game breaking at the moment, so the fix will be out at the next update. Once again, thank you for the input!
Hi Platier, know that your game, even if it is a very short demo, found it quite interesting, I hope you will continue the work, because it might come out, a nice game in my opinion!
I'm having difficulty getting the game to play after its update. Is there something I'm missing? I can see the "download not starting" thing when I try to re-download the updated version but even when I enable "alternate download mode" I still can't play.
Dear Walter12913, thank you! We will make the Android Version when there's enough content in the game for each romanceable. Unfortunately for now we only do the English version. We will translate it to other language if there's high enough demand and wew can hire a translator.
omg an transfer to other world vn! heck yah! and its a furry world..... ahh heaven... and the story i really love it. and im sure the mc is gonna be a powerful hero.
Yo, really enjoying the story so far! Also, congrats on getting over 1200 downloads! Content like this really deserves more. Can't wait to learn more about our cute wolf bud. Sounds like you guys have some pretty good stuff planned for the future. Just curious, will there be set dates for when updates are released? (Every month or so?) Would definitely give me something to look forward to. Anyways, thanks for the amazing story so far :)
Hello Emerald Master 112, thanks for the input! Really glad you enjoy it so far and yes, there's more coming your way so be prepared! We'll try to release the update every 28th of the month, but we'll announce it if there's gonna be a delay or an early release. Thank you for your compliments and stay tuned for more updates!
I like the game very much. The art is really really nice. Can u tell me the song for the game? It's so soothing to hear it😍. Anyway, good job and hope u will continue. Hope to see romantic moments with Max too hehe😄
Hello Siwokzz, thank you for the compliments and inputs. .We're really glad that you enjoy the game. We're still using royalty-free song at the moment. We do have a couple of songs that we make for the game that we will use in some part of the game. In time we'll replace the royalty-free songs with our own, and hopefully it won't change the experience for the players. The month update for patrons is actually Max's update. If you're playing for free, the public update for this month will cover more stories for the characters (including Max!), so stay tuned!
Thank you for your interest Mukjz! There will be, but we want to put as many content as possible first to the game before releasing the Androin Version.
There will be one in the future. We're thinking when all the romanceable have at least 2 or 3 days in game. But it could be earlier. We'll make an announcement once we done that, so stay tune!
Hm... it seems a bit odd how fluidly Max is able to compare this world to the MC's when he isn't even aware of what a human is. I know that section is intended to be an explanation to the player more so than dialogue between the characters, but it's hard to suspend disbelief there.
Hello Naesaki, thank you for your input and feedback. So glad that you like it. More will come on the next update as we reveal more characters. Stay tune for our next update~
Hello Resbach, we want to at least get more content to the game before we make an Android version of it. Some of the mechanics that we want to implement might difficult to operate in Android Version, so we'll have to discuss a bit before making it.
Hey PaleAngel_90, the answer to that question is, Yes! You'll have 4 main romanceable for you to date. Max is one of them. 3 more are to come in this month's update on Patreon! Stay tuned and thank you!
Hey Joey. I think we will, but not now since there are still so many things to be implemented. We will let you guys now if we're ready to build the Android Version. Thanks :)
Maybe just too early in development to tell, but it seems like this game is mostly linear, with the majority of choices being relatively unimportant for the most part? The description seems to imply that choices have a major impact.
Hello MarloweC, thank you for your input. The game is very early in development and there are more stories to come in future updates. The choices do have major impact on how the game will end, but it's not to apparent now. Stay tune for more updates from us :)
Ah, ok. I'm used to immediate feedback on the consequences of choices in this type of game. Sounds like the way this is structured, the impact is usually felt much further down the line rather than immediately? Or the choices that are implemented so far just aren't predominantly major choices?
Hmm, well all I can say is that the choices will affect the game in different ways. Some are direct, some will have small impact, and others will have a major impact in the long run.
The more there will be furry isekais out there, the better, so I'm anticipating for next updates. Althought I have to say that there are some things that bothering me. Like, for example, it would be nice to include somekind of prologue, explaining how exactly main character transformed into a bear and have met those furry-people. Speaking of backstory, why orphanage of all places? Why MC just can't be a normal regular guy?
Heya Magma, thank you for your enthusiasm and support on the game! There sure are things that need to be explained and some mystery in the game, but all will be revealed in time. There are reasons for everything, so stay tuned for our future updates :)
Awesome, I'm really happy that you have everything planned out. That really inspires confidence in your product, and I will gladly wait for further updates, so good luck!
Well, what can I say? I LOVE this already :3 I really like the artwork and the characters, even though I think they are a tad bit clichè, they seem pretty lovable. The story has, imo, a clichè start, but I don't mind, as long as it's enjoyable to read, wholesome and interesting overall. Also, Max is too cute, I'm literally melting rn
Thank you HakkStek, We're happy to hear that you love it. We're trying our best to develop the game right now. We promise that more will come to the story as things unfold. Stay tuned for our next update!
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YAAAAY!!! Android build! Thank you!!!!! I'm gonna download it and play it right now :3
yay it out
so the update is every 30 days?
Hello, yes the update is every 30 days. It could be faster or postponed, but we will announce if such things happens.
okie dokie
So I was going through day 3, right? I decided I was gonna get started on Kody's route this time around. I like to save my games at choices - before I choose one, that is - but whenever I try to save the game on the choice "Call Kody" or "Wait for the moment", I get an error. And it's only an error on that specific screen; the screens immediately before the choice and immediately after either one save perfectly fine. I don't know if this is a known issue or not but I figured I'd mention it. The full exception message is as follows:
I'm sorry, but an uncaught exception occurred.
-- Full Traceback ------------------------------------------------------------
Windows-8-6.2.9200
Ren'Py 7.1.3.1092
0.06
Thu Nov 12 17:23:25 2020
Hope this helps!
Hello! Thank you for your input. We've notice this bug on last month update too and we fixed it. Our team now are trying to solve the problem. It will be rolled out in the next Public Update. For now, try saving several steps before the options. Thank you!
such a wonderful sweet story. Thank you
The game doesnt want to dowload????
It seems when you want to save at the option "Call Kody or Wait for the moment", the game broken.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\ast.py", line 881, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\python.py", line 1913, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\core.py", line 2672, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\core.py", line 3477, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 910, in event
return handle_click(self.clicked)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 845, in handle_click
rv = run(action)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 315, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\loadsave.py", line 404, in save
dump((roots, renpy.game.log), logf)
File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\loadsave.py", line 48, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call
Windows-8-6.2.9200
Ren'Py 7.1.3.1092
0.05
Mon Oct 12 11:52:35 2020
[/code]
Hello, our team right now are working on the fix. It will be implemented in future updates. Thank you for the information!
when will be update 0.05 downloadable on itch?
do you mean 0.06?
0.06 is for patreon
that is correct... 0.05 is downloadable
What's the changelog of 0.05? What's new?
You can see the changelog here: https://platier.itch.io/heros-advent/devlog/182928/update-public-005-and-006-for...
Oh, okay. Thanks
When's update 0.06 going to be released on itch.io?
Hello, the public update for 0.06 will be at the end of this month. The Public build will always be one update behind the patron's build.
Thanks! 😁
My only complaint is lack of prologue, the game jumps right in without proper introductions/breaking you in. I would want to feel how the changes first made the character feel. Some pacing over those two weeks, following the initial portal sequence. If you can amend/add something like this in, the rest as is falls into place nicely.
aaww every time I get an update notification from you I hope to get the android build :(
It's not even compatible with the Itch.io app, on PC. It would take at least 2 updates to make it Android compatible. However! Someone found a way to make a makeshift Android version:
"Since I found this game and I wanted to play it but I only have an Android device, I found a way to play it on Android.
Yep :3
I asked Platier about an android version months ago and they said the team was discussing an android version so yeah, we just got to be patient and wait ^^
Just out of curosity, the Sky Garden background is from the Singapore Changi Jewel right?
also this VN is enjoyable keep it up
Dear Wolfiekho, we're glad you enjoy the VN! Also, yes, we use Singapore Changi Jewel photo as the Sky Garden as it fits our vision for it.
android version maybe😅
Since I found this game and I wanted to play it but I only have an Android device, I found a way to play it on Android.
Download JoiPlay on Google Play.
Download the Windows Version (the “pc.zip”) of the game.
Follow these Instructions: https://joiplay.cyou/help.html
Enjoy playing it.
Developer: * releases a new update *
Me:
This VN looks really interesting, and I love the art style and sprites a lot. I can't wait for an android version so I can play it ^^
Thanks! The Android version is still discussed between the team. It'll get a release maybe at the end of this year or early next year, so stay tuned!
Thank you :)
I replay it again (without go that 18x scene) and it still stated that I had attacked by the vines, is it some unknown background story or something wrong?
Hello, can you please tell us the route that you take? It should've not appeared if you're not going through the 18+ scene.
"Feed the chicken" -> Keep Explore -> "Explore more" -> "Go Back" -> "Assure him" -> Ask all the qusetions on the cart -> "To the Honeysuckle" -> "Max's usuals" -> "It's Amazing" -> "To The Tower" -> "Tease Him" -> "Max" -> "Admire his body" -> "Run after him"
Well I deleted all the save and persistent in both the game folder and AppData, then skip to the end, it still appear.
Hmm, we'll try to fix this at the moment. Thank you for your info! It's nothing major or game breaking at the moment, so the fix will be out at the next update. Once again, thank you for the input!
This game looks awesome! Keep going with the great work :)
I'm having difficulty getting the game to play after its update. Is there something I'm missing? I can see the "download not starting" thing when I try to re-download the updated version but even when I enable "alternate download mode" I still can't play.
Dear Easygoer, we've try the download links and it works fine. Maybe the problem is at your end. It might be your Internet Service Providers.
Very good art, I'm waiting for the Android version!
Question: will the game have other languages in the future?(I'm from Russia)
Dear Walter12913, thank you! We will make the Android Version when there's enough content in the game for each romanceable. Unfortunately for now we only do the English version. We will translate it to other language if there's high enough demand and wew can hire a translator.
Okay. I would like to ask another question: how many routes will there be in the final build of the game? 4?
(Make the FAQ, please. I think you'll soon get tired of answering the same questions. For example: "will there be an Android version?")
There will be 4 major route for the game, but there's gonna be several endings in the game.
Great update dude!! Hope to see more in the future😆
omg an transfer to other world vn! heck yah! and its a furry world..... ahh heaven... and the story i really love it. and im sure the mc is gonna be a powerful hero.
Thank you! So glad you love it so far! Stay tuned for more future updates!
sure will!!😄
Yo, really enjoying the story so far! Also, congrats on getting over 1200 downloads! Content like this really deserves more. Can't wait to learn more about our cute wolf bud. Sounds like you guys have some pretty good stuff planned for the future. Just curious, will there be set dates for when updates are released? (Every month or so?) Would definitely give me something to look forward to. Anyways, thanks for the amazing story so far :)
Hello Emerald Master 112, thanks for the input! Really glad you enjoy it so far and yes, there's more coming your way so be prepared! We'll try to release the update every 28th of the month, but we'll announce it if there's gonna be a delay or an early release. Thank you for your compliments and stay tuned for more updates!
I like the game very much. The art is really really nice. Can u tell me the song for the game? It's so soothing to hear it😍. Anyway, good job and hope u will continue. Hope to see romantic moments with Max too hehe😄
Hello Siwokzz, thank you for the compliments and inputs. .We're really glad that you enjoy the game. We're still using royalty-free song at the moment. We do have a couple of songs that we make for the game that we will use in some part of the game. In time we'll replace the royalty-free songs with our own, and hopefully it won't change the experience for the players. The month update for patrons is actually Max's update. If you're playing for free, the public update for this month will cover more stories for the characters (including Max!), so stay tuned!
UwU..tq soo much😍
Thank you for your interest Mukjz! There will be, but we want to put as many content as possible first to the game before releasing the Androin Version.
this vn looks really interesting tho i kinda wanna ask will there be a chubby/fat/thick character to date ^.^?
Thanks! And yes! There will be a chubby character that you can date, so stay tuned!
I love this story so far, I can't wait to see what happens next.
Android?
There will be one in the future. We're thinking when all the romanceable have at least 2 or 3 days in game. But it could be earlier. We'll make an announcement once we done that, so stay tune!
OK 👌 👌
Hm... it seems a bit odd how fluidly Max is able to compare this world to the MC's when he isn't even aware of what a human is. I know that section is intended to be an explanation to the player more so than dialogue between the characters, but it's hard to suspend disbelief there.
I enjoy this demo very much and looking forward to the next update. Thank you for your hard work guys!
Hello Starfyre, thank you for your input. We're glad you enjoy the demo. More will come on the next update, so stay tune~
I quite like the initial premise, enjoyed the demo and that whole vine scene was certainly something. Definitely gonna keep my eye on this.
Hello Naesaki, thank you for your input and feedback. So glad that you like it. More will come on the next update as we reveal more characters. Stay tune for our next update~
Hello!
When can we expect an Android version? I read down below, you want to make one in the future.
Hello Resbach, we want to at least get more content to the game before we make an Android version of it. Some of the mechanics that we want to implement might difficult to operate in Android Version, so we'll have to discuss a bit before making it.
Alright, thank you Platier for the quick reply. I'll wait patiently, and wish you success. :)
By the way, the thumbnails look incredible!
Thank you :) We'll update the thumbnail as we reveal each dateable characters.
Can you have a romance with a male character in this VN meaning gay romance?. Looks interesting by the way. :)
Hey PaleAngel_90, the answer to that question is, Yes! You'll have 4 main romanceable for you to date. Max is one of them. 3 more are to come in this month's update on Patreon! Stay tuned and thank you!
That's wonderful to know. I'm so excited! Can't wait! :)
One thing that I noticed is that we're not given context as to why we're going on a travel with Max. Which frankly I found quite confusing...
It'll be revealed in the next update~ So stay tune :)
Are you planning to do an android version?
Hey Joey. I think we will, but not now since there are still so many things to be implemented. We will let you guys now if we're ready to build the Android Version. Thanks :)
Maybe just too early in development to tell, but it seems like this game is mostly linear, with the majority of choices being relatively unimportant for the most part? The description seems to imply that choices have a major impact.
Hello MarloweC, thank you for your input. The game is very early in development and there are more stories to come in future updates. The choices do have major impact on how the game will end, but it's not to apparent now. Stay tune for more updates from us :)
Ah, ok. I'm used to immediate feedback on the consequences of choices in this type of game. Sounds like the way this is structured, the impact is usually felt much further down the line rather than immediately? Or the choices that are implemented so far just aren't predominantly major choices?
Hmm, well all I can say is that the choices will affect the game in different ways. Some are direct, some will have small impact, and others will have a major impact in the long run.
The more there will be furry isekais out there, the better, so I'm anticipating for next updates. Althought I have to say that there are some things that bothering me. Like, for example, it would be nice to include somekind of prologue, explaining how exactly main character transformed into a bear and have met those furry-people. Speaking of backstory, why orphanage of all places? Why MC just can't be a normal regular guy?
Heya Magma, thank you for your enthusiasm and support on the game! There sure are things that need to be explained and some mystery in the game, but all will be revealed in time. There are reasons for everything, so stay tuned for our future updates :)
Awesome, I'm really happy that you have everything planned out. That really inspires confidence in your product, and I will gladly wait for further updates, so good luck!
Well, what can I say? I LOVE this already :3 I really like the artwork and the characters, even though I think they are a tad bit clichè, they seem pretty lovable. The story has, imo, a clichè start, but I don't mind, as long as it's enjoyable to read, wholesome and interesting overall. Also, Max is too cute, I'm literally melting rn
Thank you HakkStek, We're happy to hear that you love it. We're trying our best to develop the game right now. We promise that more will come to the story as things unfold. Stay tuned for our next update!