UPDATE PUBLIC 1.28 AND 2.00 FOR PATREON


Good day everyone! Happy New Year! How's 2024 for you guys? Here's hoping for a good 2025 for us all. We're here to bring you new updates for the game! Let's dive into the update shall we?

For Patreon Update, we're entering a new chapter! We're quite excited to bring this new chapter to light. There's not a whole lot of things to showcase here, since they're mostly related to the internal systems. We also playtest the battle and we manage to went through the hard route with Max.

  • Story Update: Start of Chapter 3
  • Inventory system: 
    • Reworked certain aspects of the inventory system.
    • Some new items added.
  • Save compatibility issue: 
    • Reworked save-data patching.
  • UI: 
    • Added side-image version of main character sprites that can be displayed on the dialogue box similar to Dave.
  • Misc:
    • Squashed some bugs. Do report to us if you encounter more.
    • Changed the build number to 2.00

For Public Update, we finally, FINALLY, bring Day 14 to a close. Perhaps you'll have a restful sleep after all that's happened (or not?).

  • Story Update: Conclusion of Day 14 
  • BattleSystem: 
    • Tuned up Turn Logic. 
    • Enemy Aggro has been rebalanced (Odds should be properly distributed across a full party now) 
    • Added more sound effects (might be some missing or bugged) 
    • Shield Mechanic Expanded 
      • Skills Sturdy and Crystal Formation now provide shield (temporary Hit Points) that blocks damage until broken or the status effect wears off. 
      • Shields stack and benefit from other Shield Skills. However, each one is calculated independently, and can lose potency independently. 
      • Skill power now scales based on relevant stat. (Scaling Formula still experimental and subject to change) 
  • Inventory system: 
    • Inventory Screen added 
      • Certain Items can be examined in the inventory, and weapon equipping is possible (Only one weapon available)
  • Save compatibility issue: 
    • Experimental Save Compatibility/Salvage System 
      • Due to extensive changes to the core system. Many saves will break this update.  (PLEASE DON'T USE SAVE FILES FOR DAY 11 AND BELLOW!)
      • In this update, the game will attempt to update your saves to be in line with the new system. 
      • During testing these have brought about unforeseen bugs, though your progress should carry over. 
      • Starting over is always advised. But players that would rather not lose their progress has the option to carry on. 
  • Misc: 
    • Imported Daniel Westfall's Visual Text Effects Scripts.

That is all for this Devlog! Starting next couple of updates we'll implement the map system more thoroughly on our journey towards the EK's castle. We have some things in store that we can't wait to show you guys. One of the secondary character will also be available for husbando later on, if you choose your path right. We'll have a discussion on whether to implement more choices or not since we already have the main 4 and the story progression for them is already far. We'll also add a new scene for one of the current husbando! It will have 2 variants.  Stay tuned for more updates from us in the future! New pin-ups coming soon this week, so look forward for that too! Thank you for your kind attention and have a good day everyone!

Sincerely,

Platier.

Update 2.00 >> HERE

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Files

Hero's Advent Public 1.28.1 Android Build.apk 196 MB
2 days ago
Hero's Advent Public 1.28.1 Mac Build 183 MB
2 days ago
Hero's Advent Public 1.28.1 PC Build 188 MB
2 days ago

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